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Debris

3D Assets · 2022

Photogrammetry Rendering 3D Assets
Debris — 3D Assets, 2022

FIG. 01 — Debris, 3d, 2022

Client

3D Assets

Year

2022

Scope

3D building blocks

Debris is a collection of 13 photogrammetry-based 3D assets created from real-world bricks, concrete fragments and stones. The project focused on preserving the irregular forms, damaged edges and surface detail found in discarded construction materials, turning them into reusable building blocks for digital environments.

Viewport render of partial brick asset
Viewport render of debris asset
Viewport render of full brick asset

Optimised for production, but with plenty of detail for close-up shots.

REDUCED GEOMETRY · NORMAL + DISPLACEMENT DETAIL · REAL-WORLD SCALE

Render of debris assets on the ground

FIG. 03 — Render using brick fragment assets

Viewport render

FIG. 04 — Viewport render of the brick fragment scene

Capturing imperfection

Each object was photographed, reconstructed and processed into a production-ready asset, with particular attention given to retaining the imperfections that make scanned objects feel convincing when placed in a scene. The final collection was assembled into a Cinema 4D asset library for easy reuse across different projects.

Cross-polarized lighting was used during capture to reduce specular reflections and produce cleaner surface information. The resulting textures were then processed and delit to remove baked-in illumination, creating more neutral materials that respond naturally to lighting inside the 3D scene.

(—) Credits

Photogrammetry

Metashape

Photos

Panasonic GH5

3D Application

Cinema 4D

Renderer

Redshift